Understanding Keyforge: A look at Timetraveller

On my bus ride to work, I love to listen to Keyforge podcasts. There are many awesome people producing great content for the Keyforge community, like the Sanctimonius crew, the Help from Future Self pod, the Keyfort pod, and many others, but almost none of them have homogenized ratings for cards or decided-upon lines of play. I love this aspect of the game, and I think this constant discussion and discovery is part of what makes Keyforge fun and interesting, but I want to try and take a slightly more analytical approach to evaluating cards and boardstates in the game of Keyforge. Coming from a game such as MTG or Pokemon, Keyforge seems relatively easy to grasp. Cards are fluid and easy to replace, and there is no set cost for most actions. There is no concept of "energy" or "mana", but where Keyforge lacks in explicit costs it makes up for in the hidden costs. With this article, I'll be starting a series of (hopefully) weekly articles discussing different...